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Where Mammoths Dare Not Tread

Saturday 24th


PFS 5-10: Where Mammoths Dare Not Tread

Despite several promising developments on the front lines, it’s increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from the west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead—all without falling prey to the area’s powerful megafauna, savage demons, and relentless barbarian tribes.


Pathfinder RPG, Pathfinder Society, character levels 7-11
Written by Jerall Toi